Sunday, March 14, 2010

Kobra's Sniping rules 101

Hello and welcome to Sniping 101, there's a couple rules that will help your glass-tanked sniper ship survive to see another day.

Rule 1:
ALWAYS BE ALIGNED AND AT 3/4 OR MORE OF YOUR SHIPS SPEED
This will let you warp instantly when the enemy drops ships on you. Don't forget to smack in local "fail" while your in warp.

Rule 2:
Align as soon as you land. It usually takes you 5 seconds or more to lock your target anyway, make yourself safe from interceptor/Gallente recons charges by being aligned and ready to GTFO.

Rule 3:
Make safespots near (off-grid) to objects on your overview. This way when you land to snipe, you can align to that object on your overview and you're now aligned to your safespot.

Rule 4:
Sniping ships that can mount a neut are great for nueting tacklers and getting the fuck out. This isn't always an option (Maelstorm 8 guns) but either way your drone bay should be full of Em drones. Em-300 Hornets are usually best because it's usually frigs or ceptors that have locked you down.
If the enemy is lucky enough to get a tackle on you, deploy your em drones and neuts if you have them.
Stay aligned and stay up to speed. Watch your overview and if his point gets nueted off or he gets jammed warp away. Don't forget to smack in local "fail" while your in warp.

Things to consider while choosing targets:

- Is it shield-tanked or armor-tanked, I usually switch between Rep fleet Nucular and Proton.
- Transversal-velocity, the lower this is to you the higher chance you have at hitting the target.
- If your going for headshots (popping the ship in one volley) cruisers and down are the best targets.

I'll add more later when I think of it.

5 comments:

  1. HOT DIGGITY

    You should add some stuff about what ships and fits are appropriate for sniping as well. It would be swell.

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  2. w00t, Kobra's blogging!
    On the topic, what are my chances of doing a headshot on a frig/indy with an arty Muninn?

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  3. Nurl: Check your volley damage and compare it to the resists you might typically find on a frig/indy. I would have to think off the top of my head that medium arty damage would probably be sufficient to one shot either of those ships if they're standing still and you're using the proper ammo but EFT and some experimentation would verify.

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  4. Spec
    I'm pretty lazy, plus I only really have experiance with my sniping Maelstorm/Tempest. I might do it, maybe part 2

    Nursultan
    I think you'd have a greater chance of headshotting an indy if you can catch it sitting still. Frigs generally have much larger tanks than indys since they can't rely on speed. Remember the lower the Transversal-velocity, the better chance you have at a hitting the target for full damage.

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